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gtkroomlist.c

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/**
 * @file gtkroomlist.c GTK+ Room List UI
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"
#include "gtkgaim.h"
#include "gtkutils.h"
#include "stock.h"
#include "debug.h"
#include "account.h"
#include "connection.h"
#include "notify.h"

#include "gtkroomlist.h"

typedef struct _GaimGtkRoomlist {
      GaimGtkRoomlistDialog *dialog;
      GtkTreeStore *model;
      GtkWidget *tree;
      GHashTable *cats; /**< Meow. */
      gint num_rooms, total_rooms;
} GaimGtkRoomlist;

struct _GaimGtkRoomlistDialog {
      GtkWidget *window;
      GtkWidget *account_widget;
      GtkWidget *progress;
      GtkWidget *sw;

      GtkWidget *stop_button;
      GtkWidget *list_button;
      GtkWidget *join_button;
      GtkWidget *close_button;

      GaimAccount *account;
      GaimRoomlist *roomlist;

      gboolean pg_needs_pulse;
      gboolean pg_to_active;
      guint pg_update_to;
};

enum {
      NAME_COLUMN = 0,
      ROOM_COLUMN,
      NUM_OF_COLUMNS,
};

static GList *roomlists = NULL;

static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
{
      GaimGtkRoomlistDialog *dialog;

      dialog = (GaimGtkRoomlistDialog *) d;

      if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist))
            gaim_roomlist_cancel_get_list(dialog->roomlist);

      if (dialog->roomlist) {
            if (dialog->pg_to_active) {
                  gaim_timeout_remove(dialog->pg_update_to);
                  dialog->pg_to_active = FALSE;
                  /* yes, that's right, unref it twice. */
                  gaim_roomlist_unref(dialog->roomlist);
            }
      }

      /* free stuff here */
      if (dialog->roomlist)
            gaim_roomlist_unref(dialog->roomlist);
      g_free(dialog);

      return FALSE;
}

static void dialog_select_account_cb(GObject *w, GaimAccount *account,
                                     GaimGtkRoomlistDialog *dialog)
{
      dialog->account = account;
}

static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
      GaimConnection *gc;
      GaimGtkRoomlist *rl;

      gc = gaim_account_get_connection(dialog->account);
      if (!gc)
            return;

      if (dialog->roomlist != NULL) {
            rl = dialog->roomlist->ui_data;
            gtk_widget_destroy(rl->tree);
            gaim_roomlist_unref(dialog->roomlist);
      }

      dialog->roomlist = gaim_roomlist_get_list(gc);
      if (!dialog->roomlist)
            return;
      gaim_roomlist_ref(dialog->roomlist);
      rl = dialog->roomlist->ui_data;
      rl->dialog = dialog;

      if (dialog->account_widget)
            gtk_widget_set_sensitive(dialog->account_widget, FALSE);

      gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree);

      gtk_widget_set_sensitive(dialog->stop_button, TRUE);
      gtk_widget_set_sensitive(dialog->list_button, FALSE);
      gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
      gaim_roomlist_cancel_get_list(dialog->roomlist);

      if (dialog->account_widget)
            gtk_widget_set_sensitive(dialog->account_widget, TRUE);

      gtk_widget_set_sensitive(dialog->stop_button, FALSE);
      gtk_widget_set_sensitive(dialog->list_button, TRUE);
      gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
      GtkWidget *window = dialog->window;

      delete_win_cb(NULL, NULL, dialog);
      gtk_widget_destroy(window);
}

struct _menu_cb_info {
      GaimRoomlist *list;
      GaimRoomlistRoom *room;
};

static void
join_button_data_change_cb(gpointer data) {
      g_free(data);
}

static void
selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) {
      GtkTreeIter iter;
      GValue val = { 0, };
      GaimRoomlistRoom *room;
      static struct _menu_cb_info *info;
      GaimGtkRoomlistDialog *dialog;

      dialog = grl->dialog;

      if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
            gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
            room = g_value_get_pointer(&val);
            if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) {
                  gtk_widget_set_sensitive(dialog->join_button, FALSE);
                  return;
            }

            info = g_new0(struct _menu_cb_info, 1);
            info->list = dialog->roomlist;
            info->room = room;

            g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info",
                                             info, join_button_data_change_cb);

            gtk_widget_set_sensitive(dialog->join_button, TRUE);
      } else {
            gtk_widget_set_sensitive(dialog->join_button, FALSE);
      }
}

static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
{
      gaim_roomlist_room_join(info->list, info->room);
}

static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
      GaimRoomlist *rl = dialog->roomlist;
      GaimGtkRoomlist *grl = rl->ui_data;
      struct _menu_cb_info *info;
            
      info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
      
      if(info != NULL)
            do_join_cb(grl->tree, info);
}

static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
                      GaimRoomlist *list)
{
      GaimGtkRoomlist *grl = list->ui_data;
      GtkTreeIter iter;
      GaimRoomlistRoom *room;
      GValue val = { 0, };
      struct _menu_cb_info info;

      gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
      gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
      room = g_value_get_pointer(&val);
      if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
            return;

      info.list = list;
      info.room = room;

      do_join_cb(GTK_WIDGET(tv), &info);
}

static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
{
      GtkTreePath *path;
      GaimGtkRoomlist *grl = list->ui_data;
      GValue val = { 0, };
      GaimRoomlistRoom *room;
      GtkTreeIter iter;
      GtkWidget *menu;
      static struct _menu_cb_info info; /* XXX? */

      if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
            return FALSE;

      /* Here we figure out which room was clicked */
      if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
            return FALSE;
      gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
      gtk_tree_path_free(path);
      gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
      room = g_value_get_pointer(&val);

      if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
            return FALSE;

      info.list = list;
      info.room = room;


      menu = gtk_menu_new();
      gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
                                     G_CALLBACK(do_join_cb), &info, 0, 0, NULL);


      gtk_widget_show_all(menu);
      gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);

      return FALSE;
}

static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
{
      GaimRoomlist *list = user_data;
      GaimRoomlistRoom *category;
      GValue val = { 0, };

      gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
      category = g_value_get_pointer(&val);

      if (!category->expanded_once) {
            gaim_roomlist_expand_category(list, category);
            category->expanded_once = TRUE;
      }
}

static gboolean account_filter_func(GaimAccount *account)
{
      GaimConnection *gc = gaim_account_get_connection(account);
      GaimPluginProtocolInfo *prpl_info = NULL;

      prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

      return (prpl_info->roomlist_get_list != NULL);
}

gboolean
00300 gaim_gtk_roomlist_is_showable()
{
      GList *c;
      GaimConnection *gc;

      for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
            gc = c->data;

            if (account_filter_func(gaim_connection_get_account(gc)))
                  return TRUE;
      }

      return FALSE;
}

00315 GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
{
      GaimGtkRoomlistDialog *dialog;
      GtkWidget *window;
      GtkWidget *vbox;
      GtkWidget *vbox2;
      GtkWidget *account_hbox;
      GtkWidget *bbox;
      GtkWidget *label;

      dialog = g_new0(GaimGtkRoomlistDialog, 1);
      dialog->account = account;

      /* Create the window. */
      dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
      gtk_window_set_role(GTK_WINDOW(window), "room list");
      gtk_window_set_title(GTK_WINDOW(window), _("Room List"));

      gtk_container_set_border_width(GTK_CONTAINER(window), 12);

      g_signal_connect(G_OBJECT(window), "delete_event",
                               G_CALLBACK(delete_win_cb), dialog);

      /* Create the parent vbox for everything. */
      vbox = gtk_vbox_new(FALSE, 12);
      gtk_container_add(GTK_CONTAINER(window), vbox);
      gtk_widget_show(vbox);

      vbox2 = gtk_vbox_new(FALSE, 12);
      gtk_container_add(GTK_CONTAINER(vbox), vbox2);
      gtk_widget_show(vbox2);

      /* accounts dropdown list */
      account_hbox = gtk_hbox_new(FALSE, 6);
      gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0);
      gtk_widget_show(account_hbox);

      label = gtk_label_new(NULL);
      gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0);
      gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
      gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
      gtk_widget_show(label);

      dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE,
                               G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog);

      if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */
            dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget);

      gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
      gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
      gtk_widget_show(dialog->account_widget);

      /* scrolled window */
      dialog->sw = gtk_scrolled_window_new(NULL, NULL);
      gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
                                          GTK_SHADOW_IN);
      gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
                                     GTK_POLICY_AUTOMATIC,
                                     GTK_POLICY_AUTOMATIC);
      gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0);
      gtk_widget_set_size_request(dialog->sw, -1, 250);
      gtk_widget_show(dialog->sw);

      /* progress bar */
      dialog->progress = gtk_progress_bar_new();
      gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
      gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0);
      gtk_widget_show(dialog->progress);


      /* button box */
      bbox = gtk_hbutton_box_new();
      gtk_box_set_spacing(GTK_BOX(bbox), 6);
      gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
      gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0);
      gtk_widget_show(bbox);

      /* stop button */
      dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP);
      gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0);
      g_signal_connect(G_OBJECT(dialog->stop_button), "clicked",
                       G_CALLBACK(stop_button_cb), dialog);
      gtk_widget_set_sensitive(dialog->stop_button, FALSE);
      gtk_widget_show(dialog->stop_button);

      /* list button */
      dialog->list_button = gtk_button_new_with_mnemonic(_("_Get List"));
      gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0);
      g_signal_connect(G_OBJECT(dialog->list_button), "clicked",
                       G_CALLBACK(list_button_cb), dialog);
      gtk_widget_show(dialog->list_button);

      /* join button */
      dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT,
                                                          GAIM_BUTTON_HORIZONTAL);
      gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0);
      g_signal_connect(G_OBJECT(dialog->join_button), "clicked",
                               G_CALLBACK(join_button_cb), dialog);
      gtk_widget_set_sensitive(dialog->join_button, FALSE);
      gtk_widget_show(dialog->join_button);

      /* close button */
      dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
      gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0);
      g_signal_connect(G_OBJECT(dialog->close_button), "clicked",
                               G_CALLBACK(close_button_cb), dialog);
      gtk_widget_show(dialog->close_button);

      /* show the dialog window and return the dialog */
      gtk_widget_show(dialog->window);

      return dialog;
}

00430 GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void)
{
      return gaim_gtk_roomlist_dialog_new_with_account(NULL);
}

static void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account)
{
      GaimGtkRoomlistDialog *dialog;

      dialog = gaim_gtk_roomlist_dialog_new_with_account(account);
      if (!dialog)
            return;

      list_button_cb(GTK_BUTTON(dialog->list_button), dialog);
}

00446 void gaim_gtk_roomlist_dialog_show(void)
{
      gaim_gtk_roomlist_dialog_new();
}

static void gaim_gtk_roomlist_new(GaimRoomlist *list)
{
      GaimGtkRoomlist *rl;

      rl = g_new0(GaimGtkRoomlist, 1);

      list->ui_data = rl;

      rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);

      roomlists = g_list_append(roomlists, list);
}

static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
                                   GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
{
      gchar buf[16];
      int myint;

      gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);

      if (myint)
            g_snprintf(buf, sizeof(buf), "%d", myint);
      else
            buf[0] = '\0';

      g_object_set(renderer, "text", buf, NULL);
}

/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
   infinity-0. you can still click again to reverse it on any of them. */
static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
      int c, d;

      c = d = 0;

      gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
      gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);

      if (c == d)
            return 0;
      else if (c > d)
            return -1;
      else
            return 1;
}

static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
      GaimGtkRoomlist *grl = list->ui_data;
      gint columns = NUM_OF_COLUMNS;
      int j;
      GtkTreeStore *model;
      GtkWidget *tree;
      GtkCellRenderer *renderer;
      GtkTreeViewColumn *column;
      GtkTreeSelection *selection;
      GList *l;
      GType *types;

      g_return_if_fail(grl != NULL);

      columns += g_list_length(fields);
      types = g_new(GType, columns);

      types[NAME_COLUMN] = G_TYPE_STRING;
      types[ROOM_COLUMN] = G_TYPE_POINTER;

      for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
            GaimRoomlistField *f = l->data;

            switch (f->type) {
            case GAIM_ROOMLIST_FIELD_BOOL:
                  types[j] = G_TYPE_BOOLEAN;
                  break;
            case GAIM_ROOMLIST_FIELD_INT:
                  types[j] = G_TYPE_INT;
                  break;
            case GAIM_ROOMLIST_FIELD_STRING:
                  types[j] = G_TYPE_STRING;
                  break;
            }
      }

      model = gtk_tree_store_newv(columns, types);
      g_free(types);

      tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
      gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);

      selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree));
      g_signal_connect(G_OBJECT(selection), "changed",
                               G_CALLBACK(selection_changed_cb), grl);
      
      g_object_unref(model);

      grl->model = model;
      grl->tree = tree;
      gtk_widget_show(grl->tree);

      renderer = gtk_cell_renderer_text_new();
      column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
                        "text", NAME_COLUMN, NULL);
      gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
                                      GTK_TREE_VIEW_COLUMN_GROW_ONLY);
      gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
      gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
      gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
      gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);

      for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
            GaimRoomlistField *f = l->data;

            if (f->hidden)
                  continue;

            renderer = gtk_cell_renderer_text_new();
            column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
                                                              "text", j, NULL);
            gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
                                            GTK_TREE_VIEW_COLUMN_GROW_ONLY);
            gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
            gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
            gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
            if (f->type == GAIM_ROOMLIST_FIELD_INT) {
                  gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
                                                          GINT_TO_POINTER(j), NULL);
                  gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
                                                  GINT_TO_POINTER(j), NULL);
            }
            gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
      }

      g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
      g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
      g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);
}

static gboolean gaim_gtk_progress_bar_pulse(gpointer data)
{
      GaimRoomlist *list = data;
      GaimGtkRoomlist *rl = list->ui_data;

      if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) {
            rl->dialog->pg_to_active = FALSE;
            gaim_roomlist_unref(list);
            return FALSE;
      }

      gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
      rl->dialog->pg_needs_pulse = FALSE;
      return TRUE;
}

static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
{
      GaimGtkRoomlist *rl= list->ui_data;
      GtkTreeRowReference *rr, *parentrr = NULL;
      GtkTreePath *path;
      GtkTreeIter iter, parent, child;
      GList *l, *k;
      int j;
      gboolean append = TRUE;

      rl->total_rooms++;
      if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
            rl->num_rooms++;

      if (rl->dialog) {
            if (!rl->dialog->pg_to_active) {
                  rl->dialog->pg_to_active = TRUE;
                  gaim_roomlist_ref(list);
                  rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list);
                  gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
            } else {
                  rl->dialog->pg_needs_pulse = TRUE;
            }
      }
      if (room->parent) {
            parentrr = g_hash_table_lookup(rl->cats, room->parent);
            path = gtk_tree_row_reference_get_path(parentrr);
            if (path) {
                  GaimRoomlistRoom *tmproom = NULL;

                  gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
                  gtk_tree_path_free(path);

                  if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
                        gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
                        if (!tmproom)
                              append = FALSE;
                  }
            }
      }

      if (append)
            gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
      else
            iter = child;

      if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
            gtk_tree_store_append(rl->model, &child, &iter);

      path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);

      if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) {
            rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
            g_hash_table_insert(rl->cats, room, rr);
      }

      gtk_tree_path_free(path);

      gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
      gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);

      for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
            GaimRoomlistField *f = k->data;
            if (f->hidden)
                  continue;
            gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
      }
}

static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
{
      GaimGtkRoomlist *rl = list->ui_data;

      if (!rl || !rl->dialog)
            return;

      if (flag) {
            if (rl->dialog->account_widget)
                  gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE);
            gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE);
            gtk_widget_set_sensitive(rl->dialog->list_button, FALSE);
      } else {
            rl->dialog->pg_needs_pulse = FALSE;
            gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
            if (rl->dialog->account_widget)
                  gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE);
            gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE);
            gtk_widget_set_sensitive(rl->dialog->list_button, TRUE);
      }
}

static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
{
      GaimGtkRoomlist *rl;

      roomlists = g_list_remove(roomlists, list);

      rl = list->ui_data;

      g_return_if_fail(rl != NULL);

      g_hash_table_destroy(rl->cats);
      g_free(rl);
      list->ui_data = NULL;
}

static GaimRoomlistUiOps ops = {
      gaim_gtk_roomlist_dialog_show_with_account,
      gaim_gtk_roomlist_new,
      gaim_gtk_roomlist_set_fields,
      gaim_gtk_roomlist_add_room,
      gaim_gtk_roomlist_in_progress,
      gaim_gtk_roomlist_destroy
};


00722 void gaim_gtk_roomlist_init(void)
{
      gaim_roomlist_set_ui_ops(&ops);
}

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